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How to Get a Job at Obsidian Entertainment as a Game Artist

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“Get a job at Obsidian Entertainment” sounds like one of those ambitious goals for many game artists that feels hard to reach

It is a top AAA studio, and the hiring process can seem intimidating, especially when you imagine senior artists reviewing every detail of your work

But according to Dimitri Berman, Lead Character Artist at Obsidian, the reality is a lot more human and a lot more practical.

He shared exactly how studios hire, what actually gets you interviews, and what gets your portfolio ignored.

Get to Know Dimitri!

Dimitri Berman is a Senior Character Artist at Obsidian Entertainment. Over his career, he has worked on AAA character art, environment assets, and in-game pipelines for major studios and titles. His work reflects deep knowledge of production art standards, realistic stylization, and what studios look for when hiring artists.

First Things First: Understand What Obsidian Actually Does

Obsidian makes big RPGs. Deep worlds, gritty realism, believable characters, lots of narrative.

Studios are not only hiring or looking for “good artists.”
They are hiring artists who match their game.

If your portfolio leans heavily into anime stylization and they are building a dark fantasy RPG, talent alone will not be enough. You are still a mismatch.

“We're looking for very gritty, realistic, believable, worn textures and stuff like that.”

They are known for story driven worlds, strong character design, and immersive environments.

Titles like The Outer Worlds, Grounded, and Avowed show the range of styles they work in, but one thing stays consistent: their art is always intentional, grounded, and built for game production.

If your work is too generic, too stylized in the wrong way, or lacks in-game clarity, you will not stand out.

How Hiring at Obsidian Actually Works

Dimitri explains that hiring starts with the portfolio.

He says, “we mostly just look at your portfolio… that usually gets you honestly like 80% of the way there.”

Portfolios are reviewed by multiple people across the team.

According to Dimitri, “it’s not just me… it’s going to go to the art director… [and] other people on the team.”

This multi-review process is common in AAA studios. Your work must satisfy individual artists, leadership, and team members who will collaborate with you daily. Each reviewer looks for slightly different things, from artistic quality to technical readiness and team fit.

If the portfolio matches the team’s needs, it is passed to hiring managers, who then contact the candidate.

Read Dimitri Berman’s portfolio tips and learn exactly what Obsidian looks for when reviewing artists.

Explore Portfolio Tips

The Skills Obsidian Actually Cares About

AAA studios like Obsidian Entertainment are not just looking for artists who can make something look impressive in a render. They are hiring game artists who understand how assets move through a production pipeline and how art behaves inside a game engine with performance limits and technical constraints.

That is why skill at Obsidian means more than sculpting a beautiful character. It means knowing how that character will live, move, and perform in a game.

The Hard Skills (Yes, You Still Need These)

AAA studios expect you to understand production workflows, not just make portfolio pieces that look good in a screenshot.

Think:

  • Anatomy that feels believable and consistent
  • Materials that behave the way players expect them to
  • Wear and tear that suggests history and use
  • Topology that technical artists and animators can work with
  • Assets that still look good after textures are downscaled in-engine
  • Familiarity with Unreal or other real-time pipelines

“I would suggest… pick up some Unreal courses as well if you want to advance… The more you know Unreal, the happier we are and want you even more.”

Dimitri pointed out that textures get downscaled in games. That beautiful 8K render you posted online will not exist in the shipped build. In a game, everything gets compressed, optimized, and viewed from a distance.

The Soft Skills (The Hidden Hiring Multiplier)

A lot of artists think AAA studios hire based on how cool something looks in a render. In reality, studios like Obsidian care a lot more about whether your art actually works inside a game.

Studios want people who:

  • Take feedback without melting
  • Work in teams
  • Hit deadlines
  • Understand pipelines

Working in a AAA studio means you’re ready for collaboration, iteration, and Jira tickets.

Tailor Your Portfolio for Obsidian

Match their style or get skipped. Studios hire artists who already look like they belong on the team.


“You sort of should gear your portfolio toward the studio you’re applying for because as someone reviewing the portfolio or looking at your stuff or choosing whether I’m going to hire you, I am literally looking for your belonging on this team and making the art that we’re already making.”

In other words, studios are not just evaluating how good your art is. They are evaluating whether your art looks like it belongs in their game. A strong portfolio in the wrong style can still be passed on.

If you want to work at Obsidian, your portfolio should reflect the kind of characters, environments, and materials they use in their RPGs. Research their games, study their art direction, and build pieces that would feel at home in their worlds.

Common Mistakes That Can Kill Your Chances

Many artists fail to get interviews due to avoidable issues.

Common pitfalls include:

  • Overly complex designs that do not read in-game
  • Excessive dirt or ambient occlusion that muddies textures
  • Inconsistent art styles within a single asset
  • Cinematic lighting that hides topology and materials
  • Portfolios that do not match the studio’s style

Also, funny enough, he likes imperfections. Human touches. Slight asymmetry. Wear that looks lived-in.

How Devoted Fusion Can Help You Get Seen

Breaking into studios like Obsidian requires visibility and production experience. Devoted Fusion connects freelance artists with game studios and co-development projects, helping artists build real-world credits.

Through Devoted Fusion, artists can work on professional projects, collaborate with experienced teams, and strengthen their portfolios with shipped content. Studios benefit from vetted talent and streamlined collaboration.

Get discovered by game studios and work on game projects through Devoted Fusion

Join Devoted Fusion